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TA.I. Strike →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Quick-Play Spell | - | - | - | - | - |
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn. | |||||
Average Rating Score | 6.6(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with TA.I. Strike (34 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"TA.I. Strike" card reviews and rating scores
6.6(10) |
|
10% | (1) | ||
40% | (4) | ||
50% | (5) | ||
0% | (0) | ||
0% | (0) |
C/ゾンマス蒼血重点
2022/08/01 18:20
2022/08/01 18:20
"I unilaterally beat you. That's my 'Ai beat'!"
A tricky combat trick that Ai loved. If you do nothing, the battle will be a trade-off, and both will take burn damage equal to his higher ATK.
In the anime, it was comboed with "Dark Templar @Ignister", which has the effect of winning the battle with the same ATK and the effect of destroying it in battle, but in the OCG version, this destruction resistance was transferred to her GY effect of Ai's own attack. As a result, it is possible to use it in a way that has never existed before, such as having a low-level Ignister attack a large enemy and activating it to blow it up while unilaterally burning it, or defending The Arrival Cyberse @Ignister, which was aimed at breaking through the battle with an ultra-high RBI, and counterattacking it with an oversized burn. It has become. 《Fire Phoenix @Ignister》, which eliminates the disadvantage of 0 battles damage while aiming to finish with two burns, 《Water Leviathan @Ignister》, which can win battles by activating effects during damage calculation, and 《Earth Golem @Ignister》, which suppresses burn damage. Contrary to the general view, we are receiving a tremendous tailwind. (However, with 《A.I. Challenge You》, it will be a one-sided loss due to processing problems, so it is extremely incompatible. It is a terrible reproduction ...)
Also, it works well with monsters that have battle destruction resistance on their own, not just @Ignister. The compatibility with the Timelord, who has almost all of his original ATK 0, battle destruction resistance, and abundant opportunities to activate due to the effect conditions, is noteworthy.
Among the combat tricks that are said to be difficult to adopt in recent years, it is a card that has a considerable range of applications. If you can keep about one, you might be able to do a surprise attack. On the other hand, there are weaknesses common to combat tricks, such as interrupting the application due to the removal of battle monster effects, so even if you take into account the various synergies, the score will be about this.
A tricky combat trick that Ai loved. If you do nothing, the battle will be a trade-off, and both will take burn damage equal to his higher ATK.
In the anime, it was comboed with "Dark Templar @Ignister", which has the effect of winning the battle with the same ATK and the effect of destroying it in battle, but in the OCG version, this destruction resistance was transferred to her GY effect of Ai's own attack. As a result, it is possible to use it in a way that has never existed before, such as having a low-level Ignister attack a large enemy and activating it to blow it up while unilaterally burning it, or defending The Arrival Cyberse @Ignister, which was aimed at breaking through the battle with an ultra-high RBI, and counterattacking it with an oversized burn. It has become. 《Fire Phoenix @Ignister》, which eliminates the disadvantage of 0 battles damage while aiming to finish with two burns, 《Water Leviathan @Ignister》, which can win battles by activating effects during damage calculation, and 《Earth Golem @Ignister》, which suppresses burn damage. Contrary to the general view, we are receiving a tremendous tailwind. (However, with 《A.I. Challenge You》, it will be a one-sided loss due to processing problems, so it is extremely incompatible. It is a terrible reproduction ...)
Also, it works well with monsters that have battle destruction resistance on their own, not just @Ignister. The compatibility with the Timelord, who has almost all of his original ATK 0, battle destruction resistance, and abundant opportunities to activate due to the effect conditions, is noteworthy.
Among the combat tricks that are said to be difficult to adopt in recent years, it is a card that has a considerable range of applications. If you can keep about one, you might be able to do a surprise attack. On the other hand, there are weaknesses common to combat tricks, such as interrupting the application due to the removal of battle monster effects, so even if you take into account the various synergies, the score will be about this.
NIGHTMARE
2020/10/01 22:26
2020/10/01 22:26
Other than Rafion, whose effect cannot be used because it destroys the opponent's monsters by battle, and Sephiron, which has no destruction resistance, this card has excellent compatibility with the Timelord.
奇怪賊
2020/03/21 11:31
2020/03/21 11:31
A perfect combo only card. Not only @Ignister, but also has battle destruction resistance, good compatibility with his low ATK monsters such as Recruiter.
Among them, it is especially compatible with the Timelord, who is not destroyed in battle and has a lot of ATK 0. The only exceptions would be Sephiron, which has no battle destruction resistance, and Rafion, whose unique effect cannot be used when destroyed in battle.
Personally, I was surprised that his ATK can be used in battles between the same monsters. Since ATK does not fluctuate, I thought it would be an empty shot, but it was officially explained.
The downside is that he's powerless against Superheavy Samurai, and it could literally be a draw.
It is often used as a finisher because it can deal great damage while destroying the opponent's ace. A card with the potential for a great reversal.
Among them, it is especially compatible with the Timelord, who is not destroyed in battle and has a lot of ATK 0. The only exceptions would be Sephiron, which has no battle destruction resistance, and Rafion, whose unique effect cannot be used when destroyed in battle.
Personally, I was surprised that his ATK can be used in battles between the same monsters. Since ATK does not fluctuate, I thought it would be an empty shot, but it was officially explained.
The downside is that he's powerless against Superheavy Samurai, and it could literally be a draw.
It is often used as a finisher because it can deal great damage while destroying the opponent's ace. A card with the potential for a great reversal.
はやとちり
2020/03/19 1:48
2020/03/19 1:48
@Although it is a synergistic card with Ignister, it is a general-purpose card.
When used against monsters that are resistant to battle destruction, such as the Timelord and Marshmallow, it is a powerful card that can destroy only the opponent's monsters by battle while also inflicting great damage. What a match!
The Timelord works particularly well with sweepers and burns in combat.
For example, if Rafion, which has the effect of Magic Cylinder, is used on a monster with 3000 RBI, it can deal a total of 6000 damage and destroy it in battle. I would like to use it by all means because I can sharpen his LP very excitingly.
When used against monsters that are resistant to battle destruction, such as the Timelord and Marshmallow, it is a powerful card that can destroy only the opponent's monsters by battle while also inflicting great damage. What a match!
The Timelord works particularly well with sweepers and burns in combat.
For example, if Rafion, which has the effect of Magic Cylinder, is used on a monster with 3000 RBI, it can deal a total of 6000 damage and destroy it in battle. I would like to use it by all means because I can sharpen his LP very excitingly.
ABYSS
2019/10/19 11:53
2019/10/19 11:53
A card that symbolizes Ai's duel.
Make her and the opponent's monster's ATK the same, and both receive burn damage equal to the monster's RBI.
@Ignister can unilaterally force destruction + burn on the opponent due to the effect of ②.
I want to use it in combination with Fire Phoenix.
It's sad that it doesn't trigger Donyoribo's activation...
Make her and the opponent's monster's ATK the same, and both receive burn damage equal to the monster's RBI.
@Ignister can unilaterally force destruction + burn on the opponent due to the effect of ②.
I want to use it in combination with Fire Phoenix.
It's sad that it doesn't trigger Donyoribo's activation...
とき
2019/10/12 11:00
2019/10/12 11:00
A powerful burn card that represents Ai's duel. At the end of the duel with Playmaker...
Activated when fighting between monsters, making his ATK of his monster the same as the opponent, and the owner of the monster destroyed by battle receives damage by that number, and when his @Ignister is destroyed by battle, her GY It has the effect of being able to substitute a card.
It's a powerful Quick-Play Spell that can trade with any opponent and give a tremendous amount of burn, but the activation timing is somewhat limited, so anyone other than @Ignister will trade with you, and you'll also take a fair amount of damage. Therefore, it is a delicate card if there is no way to make use of Burn on its own.
The true value is demonstrated in @Ignister, and it is possible to search with a shiny, it is possible to push destruction and burn unilaterally by adding battle destruction resistance, and it is possible to increase firepower with Fire Phoenix and Don Yoribo. Whether or not the super firepower that hits over 2000 damage at once will be the color of @Ignister.
Activated when fighting between monsters, making his ATK of his monster the same as the opponent, and the owner of the monster destroyed by battle receives damage by that number, and when his @Ignister is destroyed by battle, her GY It has the effect of being able to substitute a card.
It's a powerful Quick-Play Spell that can trade with any opponent and give a tremendous amount of burn, but the activation timing is somewhat limited, so anyone other than @Ignister will trade with you, and you'll also take a fair amount of damage. Therefore, it is a delicate card if there is no way to make use of Burn on its own.
The true value is demonstrated in @Ignister, and it is possible to search with a shiny, it is possible to push destruction and burn unilaterally by adding battle destruction resistance, and it is possible to increase firepower with Fire Phoenix and Don Yoribo. Whether or not the super firepower that hits over 2000 damage at once will be the color of @Ignister.
りふ
2019/09/24 9:32
2019/09/24 9:32
General purpose.
It has a surprise attack performance, but the effect of 2 is also a normal substitute
It's not strong enough to bother stacking, @Ignister I think it's about 1 stack
It has a surprise attack performance, but the effect of 2 is also a normal substitute
It's not strong enough to bother stacking, @Ignister I think it's about 1 stack
シエスタ
2019/09/17 15:48
2019/09/17 15:48
1 is a useful effect when you are outnumbered or in the final phase, but as it is 1:2 the consumption is rough and it is easily affected by the situation, so it can not be said that it is easy to use.
From the effect of 2, it is basically desirable to operate with @Ignister.
The effect of 2 is unreliable as a mere resistance attachment, so the combo luck with 1 is the basis, and it can be brought into one-sided development.
In particular, if used in combination with Flame Phoenix, the effect damage will be doubled.
However, I think it's an unstable card because it tends to depend on the opponent's field. If you want to use it, I think it would be better to use it together with the sending operation.
From the effect of 2, it is basically desirable to operate with @Ignister.
The effect of 2 is unreliable as a mere resistance attachment, so the combo luck with 1 is the basis, and it can be brought into one-sided development.
In particular, if used in combination with Flame Phoenix, the effect damage will be doubled.
However, I think it's an unstable card because it tends to depend on the opponent's field. If you want to use it, I think it would be better to use it together with the sending operation.
ヒコモン
2019/09/17 12:11
2019/09/17 12:11
Burn damage is added to the removal through battle, but if the removal through battle is delicate and your monster is destroyed, you will also receive burn and add loss. If you use it on an "@Ignister" monster, you can protect it with this card's substitution effect, so it works great with 《Fire Phoenix @Ignister》. It is possible to give a powerful burn that is equal to his ATK to the opponent's monster while removing it, but if it is worth adopting it for that reason, I am confused.
2022/08/01 18:17
"I unilaterally beat you. That's my 'Ai beat'!"
A tricky combat trick that Ai loved. If you do nothing, the battle will be a trade-off, and both will take burn damage equal to his higher ATK.
In the anime, it was comboed with "Dark Templar @Ignister", which has the effect of winning the battle with the same ATK and the effect of destroying it in battle, but in the OCG version, this destruction resistance was transferred to her GY effect of Ai's own attack. As a result, it is possible to use it in a way that has never existed before, such as having a low-level Ignister attack a large enemy and activating it to blow it up while unilaterally burning it, or defending The Arrival Cyberse @Ignister, which was aimed at breaking through the battle with an ultra-high RBI, and counterattacking it with an oversized burn. It has become. There is synergy with 《Fire Phoenix @Ignister》, which eliminates the disadvantage of 0 battles damage while aiming to finish with two burns, and 《Water Leviathan @Ignister》, which wins battles by activating effects during damage calculation, and is a tremendous tailwind contrary to the overview that emphasizes development power. Is receiving.
Also, it works well with monsters that have battle destruction resistance on their own, not just @Ignister. The compatibility with the Timelord, who has almost all of his original ATK 0, battle destruction resistance, and abundant opportunities to activate due to the effect conditions, is noteworthy.
Among the combat tricks that are said to be difficult to adopt in recent years, it is a card that has a considerable range of applications. If you can keep about one, you might be able to do a surprise attack. On the other hand, there are weaknesses common to combat tricks, such as interrupting the application due to the removal of battle monster effects, so even if you take into account the various synergies, the score will be about this.
A tricky combat trick that Ai loved. If you do nothing, the battle will be a trade-off, and both will take burn damage equal to his higher ATK.
In the anime, it was comboed with "Dark Templar @Ignister", which has the effect of winning the battle with the same ATK and the effect of destroying it in battle, but in the OCG version, this destruction resistance was transferred to her GY effect of Ai's own attack. As a result, it is possible to use it in a way that has never existed before, such as having a low-level Ignister attack a large enemy and activating it to blow it up while unilaterally burning it, or defending The Arrival Cyberse @Ignister, which was aimed at breaking through the battle with an ultra-high RBI, and counterattacking it with an oversized burn. It has become. There is synergy with 《Fire Phoenix @Ignister》, which eliminates the disadvantage of 0 battles damage while aiming to finish with two burns, and 《Water Leviathan @Ignister》, which wins battles by activating effects during damage calculation, and is a tremendous tailwind contrary to the overview that emphasizes development power. Is receiving.
Also, it works well with monsters that have battle destruction resistance on their own, not just @Ignister. The compatibility with the Timelord, who has almost all of his original ATK 0, battle destruction resistance, and abundant opportunities to activate due to the effect conditions, is noteworthy.
Among the combat tricks that are said to be difficult to adopt in recent years, it is a card that has a considerable range of applications. If you can keep about one, you might be able to do a surprise attack. On the other hand, there are weaknesses common to combat tricks, such as interrupting the application due to the removal of battle monster effects, so even if you take into account the various synergies, the score will be about this.
Decks with "TA.I. Strike"
* is adopted as a key card.
● 2022-05-08 MD Ankamo Kaiju Gradle (under development)
● 2019-10-12 Second attack one kill type @Ignister
● 2022-01-29 Z-ONE came to save the future of preemptive control
● 2023-05-29 Do you prefer well done?
● 2020-03-25 Majongdong + the Timelord (Gachi)
● 2022-02-16 Low rarity for beginners the Timelord
● 2019-10-12 @Ignister
● 2019-10-19 @Ignister
● 2023-05-09 Ariane Umbral
● 2019-11-21 Gusto (equipped with Win) *under adjustment
● 2019-11-16 @Ignister (Mathmecht)
● 2020-03-25 Second Attack One Kill @Ignister
Card Category and Effect Category
Effect:banish Spell
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:inflict damage
Effect:take damage
Effect:change ATK
Effect:Cannot be destroyed by battle
Effect:Cannot be destroyed by effects
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
IGNITION ASSAULT | IGAS-JP051 | 2019-10-12 | Normal |
Ranking and View Num
Rating Score Rank | 6,511 / 13,171 Cards |
---|---|
View Num | 18,430 |
Others
Japanese card name | Ai打ち |
---|
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